Proletariat (11-50 Employees, 52% 2 Yr Employee Growth Rate)

62% 1-Year Employee Growth Rate | 52% 2-Year Employee Growth Rate | LinkedIn | $37.7M Venture Funding

What Is Employee Growth Rate & Why Is It Important?

Proletariat is looking for a Lead Encounter Designer to join us in our work on World of Warcraft. The Lead Encounter Designer will lead and manage a team of designers who are responsible for creating high-quality, engaging raid, dungeon, and open world encounter content in WoW. You will represent a growing Encounter Design team in cross-functional collaborations with other teams at Proletariat.  The ideal candidate is a strong, empathetic communicator with excellent critical thinking and analysis skills, and strong senses of aesthetic, curiosity, and drama. Please provide a link to your portfolio when you apply! You may be asked to complete a small design test.

Responsibilities:

  • Lead, manage, and motivate a team of encounter designers
  • Be the voice for the Encounter Design team to the wider Proletariat and Blizzard teams.
  • Manage and provide guidance in the encounter design and implementation process.
  • Along with the Content Director, ensure consistent and high-quality encounter content across the entire game.
  • Mentor and grow the Encounter Design team, including hiring and promoting new team members.
  • Be a driving force in creating a welcoming and respectful atmosphere for collaboration, communication, and creativity, with an emphasis on the values of diversity and inclusion.
  • Work with the Content Director and other Design Directors to plan and deliver content in line with the broader vision and goals of the game.
  • Translate game concepts into specific raids, dungeons, and other encounters, including creative design, technical details, balance, and polish.
  • Stay aware of various play styles to make encounters that are engaging to, and inclusive of, a wide variety of players.
  • Communicate ideas cross-functionally to solicit feedback and ensure support during game encounter design development.
  • Work closely with the production team to maintain timelines, meet deadlines, and to work through encounter design revisions as needed.
  • Coordinate with the environment art, level design, and narrative teams to design cohesive encounters based on story and environmental details.
  • Ensure research is conducted for encounters.

Requirements:

  • 6+ years of professional games industry experience preferred
  • 1+ years of experience managing at least 2 direct reports
  • Previously shipped MMO or open-world game titles
  • Strong familiarity with best practices in encounter design, environmental storytelling, content delivery, and live games
  • Experience building and iterating on competitive multiplayer game encounters.
  • Experience with documentation and production pipelines on medium to large teams.
  • Excellent communication skills, both written and verbal.
  • Ability to identify, mentor, and grow talent with an emphasis on building a diverse and inclusive team
  • Strong empathy for your coworkers, reports, and players.

Tagged as: >50% 2 Yr Employee Growth, 11-50 Employees, Hide US-Only Jobs, Venture Funded

Job Overview
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