iOS Engineer (Swift) – Spline
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Spline (1-10 Employees, N/A 2 Yr Employee Growth Rate)
N/A 1-Year Employee Growth Rate | N/A 2-Year Employee Growth Rate | LinkedIn | $0 Venture Funding
What Is Employee Growth Rate & Why Is It Important?
Hello there!
At Spline (spline.design), we are building a design tool to create 3d content for the web.
We are a YC backed startup and we are looking for someone who can help us solve Spline app technical/graphic challenges on iOS.
We are passionate who deeply care about building visual tools and solving creative challenges.
What’s the job?
- Help us build our iOS team.
- Create/Develop iOS apps with Swift.
- Lead and participate with other teams.
- Research and implement ideas.
- Code/Build/Design scalable architecture/processes for our design tool.
- Work closely with designers and help us solve the technical/graphical challenges.
Required experience
- iOS experience with Swift (2+years) or Objective-C (4+ years).
- Experience with mobile development/publishing in the Apple ecosystem.
- Experience with SceneKit or ARkit development.
- Please share links to real-life work examples.
Optional experience
– Experience with SceneKit/ARkit development.
– Experience with Swift or Swift UI.
– Experience working with computer graphics.
Why working with us?
Our goal is to rethink the design process: 3d first, realtime, always, and interactive. There is so much tech progress happening, but the creative tools available are still the same: hard to use, technical, not web-based, and costly.
If you are interested in the creative world and love working in iOS challenges, you will get fun!